Downloadable Freebies

JC Tecklenburg JC Tecklenburg

Integer Pass Mosaic Tutorial for Individual Clone Mattes in C4D/AE

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As seen in the Inova Honors 2026 Graphics Package!

You don't need a full cryptomatte to select C4D clones in After Effects. An Integer pass lets me select clones with just a slider and makes Essential Property rigs much easier!

C4D: Integer User Data → Mograph ID → Integer to AOV pass → 32BPC EXR with low compression.

AE: Slider → Linear Color Key → Pickwhip the slider → Minimax for fireflies → Refine Hard Matte to clean up the rest.

0:00 Intro 0:24 Setting up Integer/UV Passes in C4D 2:04 Using the Integer Pass in After Effects 4:04 Using the Matted UV passes to Change Content on the mosaic tiles.

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JC Tecklenburg JC Tecklenburg

Eye Trace Rig in Cinema4D

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I made this rig troubleshooting my camera moves and figured it could help you. This would be great for animation arcs too.

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JC Tecklenburg JC Tecklenburg

Moving Inside an HDRI Image

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With a point light and a translucent hdri material, you can use a bakeset to export an animated HDRI image sequence. This is a C4D and Redshift tutorial but the technique can be done in most DCCs.

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JC Tecklenburg JC Tecklenburg

Morph in After Effects without Path Points with Signed Distance Fields

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There's a time and place for path morphs, but sometimes you need something quick and dirty. That's where Signed Distance Fields come in. We precomp the inner and outer glows, despite not technically needing to, because if you add effects and masks to the fields without pre-comping the order of operations gets messed up.

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JC Tecklenburg JC Tecklenburg

After Effects Common Ratios Preset

A preset to create many common ratios as a reference for placement.

A preset to create many common ratios as a reference for placement.

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JC Tecklenburg JC Tecklenburg

Manual Morph Cam for Cinema4D

The Morph Cam feels unbaked, so I made my own with per-attribute controls. Available as-is in Redshift and Standard Cameras.It All Begins Here

The Morph Cam feels unbaked, so I made my own with per-attribute controls. Available as-is in Redshift and Standard Cameras.

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JC Tecklenburg JC Tecklenburg

Individual Rounded Corner Box Preset

I made an after effects preset to create a box shape layer with individual rounded corners. There’s a main box, 4 circles, and fill boxes. If you need a shape layer box with a single corner rounded, you know where to look!It All Begins Here

I made an after effects preset to create a box shape layer with individual rounded corners. There’s a main box, 4 circles, and fill boxes. If you need a shape layer box with a single corner rounded, you know where to look!

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JC Tecklenburg JC Tecklenburg

Normal Edge Decal Textures

In this tutorial I mentioned that I couldn’t find any normal edge decal mats online so I figured I’d post my own. Feel free to download them individually or all of them here.

In this tutorial I mentioned that I couldn’t find any normal edge decal mats online so I figured I’d post my own. Feel free to download them individually or all of them here.

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JC Tecklenburg JC Tecklenburg

Hue Mattes in After Effects - Quick Tip

This is how to make hue mattes in adobe after effects. I hope I could teach you a new process or at least remind you about an old one. If you make anything with this technique, let me know! Text Breakdown 1. Shift Channels - Levels - Shift Channels - CC Composite 2. Colorama - CC CompositeIt All Begins Here

This is how to make hue mattes in adobe after effects. I hope I could teach you a new process or at least remind you about an old one. If you make anything with this technique, let me know!

Text Breakdown
1. Shift Channels - Levels - Shift Channels - CC Composite
2. Colorama - CC Composite

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JC Tecklenburg JC Tecklenburg

RepeTile Edge Aliasing Fix

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Add Shift Channels with Alpha Set to "Full On" to fix edge aliasing issues with RepeTile in After Effects

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JC Tecklenburg JC Tecklenburg

Simple Parallax Offset in Redshift (PRE-OSL)

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UPDATE: Gernge made a great intro to doing this with OSL.    • Gernge Quick Tips - Parallax Occlusion Map...  

Learn how to do a simple game-dev inspired depth/parallax offset technique within Cinema 4D and Redshift.

TABLE OF CONTENTS: 00:00 - Intro 01:30 - Core of Effect 02:06 - Ease of Use Systems 03:30 - Reference Layer 04:47 - Vector Splits 06:47 - Limitations 07:33 - Decay Systems 08:30 - Prep for Layering 10:00 - Copy & Paste 10:48 - Gotchas & Limitations cont. 12:58 - Cool Ideas to try 13:15 - Outro

References:
80LV Interview (UE4): https://80.lv/articles/how-to-build-c...
Harry Alisavakis Tutorial (Unity): https://halisavakis.com/my-take-on-sh...

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JC Tecklenburg JC Tecklenburg

Connecting Linear Wipe Completion to a Null Object

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About a month ago Joe at Workbench tweeted about a linear wipe effect that was connected to an object. That felt right up my alley, and I figured I could make it happen.

I spent a day re-learning the necessary geometry and trigonometry in order to complete the issue, but ran into an issue with my logic. I had assumed that the effect went from screen-edge to screen-edge, but in actuality, if linear wipe always moves through the center, it actually stops at a point offscreen defined by the intersection of a perpendicular line from the center line through each of the adjacent corners. I gave up.

After coming back from a vacation, I decided to tackle it again and this time from scratch. I knocked out the whole effect in a few hours despite days of trying to get the math to work a month previously. Another hour over the next few days for bug fixes and it’s complete! Below is a rough outline of how the effect works.

The key is to realize there are essentially two “modes” in which to work in. One where the linear wipe angle intersects the top/bottom edges of the screen, and one where the angle intersects the left/right sides. Additionally, if you consider that 185° is essentially the same as 5°, only repeated, you can use the modulus function to make your range of work significantly smaller. By limiting what you need to deal with it makes the solution easier to make.

An important fact to remember is that the linear wipe effect can be an illusion. It might look like a diagonal moving across the screen in only the X or Y directions, but it’s actually functioning as if a movement path is always going through the center of the screen. By defining that line via the angle which runs through the center and defining a perpendicular line which runs through the null’s position, you can solve for the intersection of both lines and the keystone kernel of information for this effect.

Be doing geometric and trigonometric math, you can find the exact positions where the wipe “begins” and “ends.” Interpolating the intersection point relative to the end positions to find the correct completion percentage from there is simple algebra.

Below are two links where you can download a preset and AE project so you too can play with the linear wipe controller. The .aep also includes a breakdown from an earlier iteration with each step as it’s own layer as well as all of the visual feedback elements I created to ensure I didn’t make a mistake. The final effect has all of those elements abstracted as the expression (which I’ve tried to make pretty legible if you want to dive into it.)

Simply link the preset angle to the linear wipe angle, and then link the completion percentage to the slider. It just works!

I’d love to see what you make with this! Tag me on instagram or twitter @jctecklenburg.

Update Oct 6, 2018: I’ve updated the preset and project file to respect parenting.

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JC Tecklenburg JC Tecklenburg

Match Composition to Layer Size Script

Was a hot-key to resize the composition to the currently selected layer? I was free and figured it would take no time, so I wrote it as a gift.It All Begins Here

After a misunderstanding in the office I’m at, Chip wondered if there was a hot-key to resize the composition to the currently selected layer. I was free and figured it would take no time, so I wrote it as a gift.

I modified Scale Composition.jsx that comes bundled with After Effects to check for a selected layer’s bounding box, scale the comp to that size, then reposition al layers relative to the new size.

Chip is a real person and the script is named after him, but this is mainly a joke. Have fun.

Update Oct 9, 2018: Use layer in point to determine bounding box instead of time = 0.

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